Hello Neighbor is a stealth loathsomeness diversion about sneaking into your neighbor's home to make sense of what shocking insider facts he's stowing away in the storm cellar. You play against a propelled AI that gains from everything you might do. Truly getting a charge out of moving through that lawn window? Expect a bear trap there. Sneaking through the front entryway?
There'll be cameras there soon. Attempting to get away? The Neighbor will discover an alternate way and catch you.Intense loathsomeness gameplay (not bounce panics) that spotlights on sneaking around your neighbor's homeContinually developing background where the Neighbor's AI counters your moves, and gains from what you doSandbox-style gameplay with a lot of ecological communication and material scienceHi Neighbor is coming in Summer 2017. More data will be discharged soon.
Hello Neighbor Alpha 2 Gameplay No Commentary
Hello Neighbor Alpha 2 Gameplay No Commentary
In Alpha 1, the rifle could be obtained by finishing the classroom's puzzle. Its only function in Alpha 1 was being used in the Rifle Range room to obtain a key, as the ability to slow down the Neighbor was not yet in the game. In Alpha 2, it was inside the tool shed openable via a lockpick. While it was not required for any puzzles, it was.